Tricki
a repository of mathematical know-how
Add article
Navigate
Tags
Search
Forums
Help
Top level
›
What kind of problem am I trying to solve?
›
Impossibility and nonexistence front page
›
Invariants front page
View
Edit
Revisions
Elementary examples of invariants
Title:
*
Area of mathematics:
*
A comma-separated list of areas of mathematics to which this article applies. Use ">" to tag in a subcategory. Example: Analysis > Harmonic analysis, Combinatorics
Keywords:
A comma-separated list of keywords associated with this article. Example: free group
Used in:
A comma-separated list of examples of where this technique is used. Example: Cauchy-Schwarz inequality
Parent articles:
Order
-1
0
1
-1
0
1
Body:
[QUICK DESCRIPTION] If you want to show that one object cannot be transformed into another in a given way, then associate a quantity with each object that does not change when you transform objects in the given way, but which is different for the two objects in question. [PREREQUISITES] Very few. [EXAMPLE handshake] There are nine people in a room, and they start shaking hands. Is it possible that everybody ends up shaking hands with precisely three other people? If you try to come up with a way for the nine people to do this, you will find that you cannot. But what goes wrong? If you actually make a serious effort to devise a scheme for the handshakes, then you may well discover for yourself: typically you will arrive at a situation where all but one of the people have shaken hands with three others, and the remaining one person has shaken hands with just two others. And then you are stuck because the last person cannot have a third handshake without giving somebody else a fourth handshake. This does not yet prove anything -- for that one needs to argue that one will ''always'' get into this difficult situation -- but it gives us a big clue. What goes wrong in an attempt like this is that one finds oneself needing to add $1$ to one person's handshake count without adding $1$ to anybody else's. But that is impossible: each handshake adds $1$ to the handshake counts of two people. And now we are a short step away from the proof. If each handshake adds $1$ to the handshake counts of two people, then the sum of all the handshake counts must always be even. Therefore it is not possible for nine people all to have handshake counts of $3.$ [GENERAL DISCUSSION] How does the above example fit the quick description at the beginning of this article? To answer this question we need to think what our "objects" are. We might call them ''handshake protocols'': decisions about who will shake hands with whom. And what are the rules that allow us to transform one handshake protocol into another? There is just one rule: add a handshake. And what is the quantity that does not vary when we apply an allowable transformation? It is the quantity we obtain by adding up the number of times each person has shaken hands and seeing whether the answer is even or odd. We could be more formal about it and define the ''total handshake count'' to be the sum of the number of times each person has shaken hands, and define the ''total handshake parity'' to be the reduction mod $2$ of the total handshake count: that is, the total handshake parity is $1$ if the total handshake count is odd and $0$ if the total handshake count is even. The above argument is an example of a [[parity arguments|parity argument]]. It is a special case of a useful lemma in graph theory: the sum of the degrees of the vertices in a graph must be even (or infinite): we can form a graph by letting the nine people be vertices and joining two of them if and only if they shake hands. [EXAMPLE mod7] You are given the number 4 and asked to transform it into the number 6. There are three operations that you are allowed to perform: you can replace $x$ by $x^2$, $2^x$, or $x-49.$ Is it possible to convert 4 into 6 by repeatedly applying these operations (in whatever order and for however long you like)? If you try this, you may eventually become convinced that it is not possible. But how can one ''prove'' that it is impossible? One answer is to try to find some property that 4 has but 6 lacks, and to show that one cannot get rid of that property using any of the three operations that you are allowed. If you are used to this kind of problem with the integers, then one of the first things you will try is [[modular arithmetic front page|modular arithmetic]]. The idea to find some number $m$ and look at what happens mod $m$ when one performs the three operations. The smaller $m$ is, the easier this will be to investigate, so let us work upwards. If we take $m=2$, then we are simply looking at whether a number is even or odd. Since subtracting 49 changes the parity of a number, we will not be able to draw any conclusions. A similar argument shows that taking $m=3$ is no help: to subtract 49 is to subtract 1 mod 3, so one can get any number mod 3 by repeated subtractions of 49. After these two examples, it starts to become obvious that the smallest number that has any chance of telling us something useful is 7. So let us see what happens when $m=7.$ Now we have "neutralized" the operation of subtracting 49 -- it makes no difference mod 7, and this is exactly the kind of thing we want to happen. But what happens if we replace $x$ by $x^2$ or $2^x$? Let us investigate this in the crudest way possible, by just listing the values of $x^2$ and $2^x$ as $x$ goes from $0$ to $6.$ We get $0,1,4,2,2,4,1$ for the squares and $1,2,4,1,2,4,1$ for the values of $2^x$. None of these values is equal to 6, so our problem is solved: if we start with 4, then the only numbers we will ever be able to produce are numbers that are equal to 1, 2 or 4 mod 7. (We cannot get $0$, since the only way we have seen of producing $0$ is to square $0$, so if we start with a number that is not a multiple of $7$ then we will never obtain a multiple of $7$.) A slightly more sophisticated way of expressing this proof is to say that our three operations always take [[w:quadratic_residue|quadratic residues]] to quadratic residues. This is obvious for the first two operations, and true also for the third because $2$ is a quadratic residue mod $7$. [/EXAMPLE] [GENERAL DISCUSSION] [ref Example #mod7] does not quite fit into the precise general framework of the quick description, because although our operations cannot change quadratic residues into quadratic nonresidues, they certainly can change nonresidues into residues. But it is close enough to the general framework to be included in this article, and indeed the lack of symmetry reflects reality: it ''is'' possible to [add] change $6$ into $4$. {{Here's one way of doing it: $6\rightarrow 64\rightarrow 15\rightarrow 225\rightarrow 176\rightarrow 127\rightarrow 78\rightarrow 29\rightarrow 841\rightarrow 792\rightarrow\dots\rightarrow 106\rightarrow 57\rightarrow 8\rightarrow 256\rightarrow\dots\rightarrow 11\rightarrow 121\rightarrow 72\rightarrow 23\rightarrow 529\rightarrow\dots\rightarrow 39\rightarrow 1521\rightarrow\dots\rightarrow 2\rightarrow 4.$}}[/add] ===Spoiler alert=== The next two examples include solutions to two beautiful problems. They are there to illustrate a general principle, but if you have not already seen the solutions, then you should definitely try to solve the problems yourself before reading on. (The fact that the problems are discussed in this article already gives you a clue about how to tackle them.) [EXAMPLE Tiling] [image domino-cover-1.png|left|Tile this depleted grid using 2x1 dominoes] A well known problem asks whether it is possible to tile an eight-by-eight grid with two opposite corners removed using dominoes, if each domino covers two adjacent squares. This article is part of the "impossibility" branch of the Tricki, so the answer, unsurprisingly, is no. But how does one prove it? More specifically, how would one go about finding an invariant that would allow us to prove it? The first step is to be clear what our objects and transformation rules are. We don't really have much choice: if we are trying to find a tiling, then the one thing we can do is add or remove dominoes, so that had better be our transformation rule; but if that is the transformation rule, then the "objects" must include arrangements of dominoes. We start with the empty arrangement, and our task is to prove that we cannot create an arrangement that forms what we could call a ''depleted grid'': an eight-by-eight square with two one-by-one squares removed from opposite corners. The depleted grid is therefore another object in our collection (the object that we cannot make), so the obvious definition of "object" is "union of one-by-one squares from the grid". To solve the problem using invariants, we would like to associate a quantity with arrangements of dominoes, and we would like that quantity to remain the same when we add or remove a domino. The simplest kind of quantity would be a number, and the simplest general way of associating a number with a union of grid squares is to do so in a ''linear'' way: that is, we associate a number with each grid square and just add up the numbers associated with the squares in the given union. If we do that, then how do we ensure that adding or removing a domino makes no difference? We will need the numbers associated with adjacent squares to add up to $0$. But this more or less determines the numbers: if we arbitrarily choose a number $a$ for one square, then the squares next to it must get $-a$, and the squares next to them must get $a$ and so on. We end up with a sort of chessboard where the "black" squares get $a$ and the "white" squares get $-a$. Does this work? To find out, we need to see what number is associated with the depleted grid. The two removed squares will either both have value $a$ or both have value $-a$. In the first case, the number we get is $-2a$ and in the second it is $2a$. (To see this, note that the number associated with an eight-by-eight grid is $0$, since there are equal numbers of black and white squares.) So if we choose $a$ to be 1, then we have found a domino-adding invariant that takes the value $0$ for the empty arrangement and the value $\pm 2$ for the depleted grid. It follows that we cannot tile the depleted grid with dominoes. [GENERAL DISCUSSION] The usual way of expressing the above argument makes it seem like a spectacularly clever trick rather than the natural thing to do. One says, "Imagine that the grid is a chessboard. Each domino covers one black square and one white square. But when we remove two opposite corner squares, the number of white squares and the number of black squares differ by $2$. Therefore, the tiling is impossible." [image domino-cover-2.png|Each domino necessarily covers 1 dark square and 1 light square.] [EXAMPLE rectangles] Another well-known problem is to prove that if a rectangle $R$ is tiled with rectangles $R_1,\dots,R_n$ and each $R_i$ has at least one side of integer length, then $R$ has at least one side of integer length. If we wish to prove this using invariants, then with [ref Example #Tiling] as a model it is natural to treat as our objects all disjoint unions of rectangles whose sides are horizontal and vertical (not worrying too much about what happens at the boundaries). Our basic operation is to add or remove a rectangle with one side of integer length, and we would like to show that it is impossible to get from the empty union to a rectangle that has two sides of non-integer length. Again it helps to try the simplest sort of invariant: a number $\phi(X)$ that depends additively on the union $X$ of rectangles. (That is, if you take two disjoint shapes $X_1$ and $X_2$ that are both unions of rectangles, then $\phi(X_1\cup X_2)$ should equal $\phi(X_1)+\phi(X_2).$) For this to work, we need $\phi(R)$ to be zero for every rectangle $R$ that has an integer side. The simplest way of associating numbers with subsets of the plane so that they depend additively on the subsets is to take an integrable function $f$ and define $\phi(R)=\int_Rf(x,y)\,dx\,dy.$ (In fact, the [[w:Riesz_representation_theorem#The_representation_theorem_for_linear_functionals_on_Cc.28X.29|Riesz representation theorem]] implies that a natural generalization of this construction is the only way of defining such a function $\phi$.) If we do that, then the condition on $\phi$ implies a lot about $f$. To see this, let us consider a rectangle $R$ of sides $1$ and $\delta$, where $\delta$ is a small positive number. If the side of length $1$ is the horizontal side, then let $R'$ be the shift of $R$ by $\delta$ to the right. Another way of creating $R'$ from $R$ is to remove a square $S$ of side $\delta$ from the left of $R$ and add it to the right. Since the integral of $f$ over $R$ needs to be the same as the integral of $f$ over $R'$ (as both need to be zero), the integral over $S$ needs minus the integral over $S+(1,0).$ The obvious way of achieving this (and basically the only way) is to make $f$ have the property that $f(x+1,y)=-f(x,y)$ for every $x$ and $y$. A similar argument concerning vertical rectangles shows that we should also insist that $f(x,y+1)=-f(x,y)$ for every $x$ and $y$. There are many such functions, and most of them turn out to work for this problem. Some people favour $f(x,y)=\sin(\pi x)\sin(\pi y).$ Others prefer to tile the plane with unit squares, colour them black and white as though one had an infinite chessboard, and associate 1 with the black squares and -1 with the white squares. Let us use the second approach. We now have an invariant, but does it distinguish between the empty set and a rectangle with two non-integer sides? It does, and an easy way to see that it does is to note that $f(x,y)$ can be written as $g(x)g(y)$, where $g(x)=1$ if the integer part of $x$ is even and $0$ otherwise. If we take the rectangle $R=[a,b]\times [c,d]$, then we need to calculate $\int_a^bg(x)\,dx\int_c^dg(y)\,dy.$ It is easy to check that both these integrals are non-zero, so their product is non-zero and we are done.
This is a stub
A stub is an article that is not sufficiently complete to be interesting.
Notifications
File attachments
Changes made to the attachments are not permanent until you save this post. The first "listed" file will be included in RSS feeds.
Delete
List
Description
Weight
Size
/images/domino-cover-1.png
-2
-1
0
1
2
1.61 KB
/images/domino-cover-2.png
-2
-1
0
1
2
1.58 KB
Attach new file:
Images are larger than
640x480
will be resized. The maximum upload size is
1 MB
. Only files with the following extensions may be uploaded:
jpg jpeg gif png svg
.
Revision information
Log message:
An explanation of the additions or updates being made to help other authors understand your motivations.
Search this site:
Recent articles
View a list of all articles.
Littlewood-Paley heuristic for derivative
Geometric view of Hölder's inequality
Diagonal arguments
Finding an interval for rational numbers with a high denominator
Try to prove a stronger result
Use self-similarity to get a limit from an inferior or superior limit.
Prove a consequence first
Active forum topics
Plenty of LaTeX errors
Tutorial
A different kind of article?
Countable but impredicative
Tricki Papers
more
Recent comments
I don't think this statement
choice of the field
Incorrect Image
Article classification
Higher dimensional analogues
more